See: Description
Class  Description 

LXMatrix 
A 4x4 matrix for 3D transformations

LXProjection 
Class to compute projections of an entire model.

LXTransform 
A transform is a matrix stack, quite similar to the OpenGL implementation.

LXVector 
A mutable version of an LXPoint, which has had a transformation applied to
it, and may have other transformations applied to it.

LX library by Mark C. Slee. © 20122020