See: Description
Class | Description |
---|---|
LXMatrix |
A 4x4 matrix for 3-D transformations
|
LXProjection |
Class to compute projections of an entire model.
|
LXTransform |
A transform is a matrix stack, quite similar to the OpenGL implementation.
|
LXVector |
A mutable version of an LXPoint, which has had a transformation applied to
it, and may have other transformations applied to it.
|
LX library by Mark C. Slee. © 2012-2020